SOL: Exodus on the Steam Autumn Sale!

SOL:Exodus Steam SaleIf you haven’t tried SOL:EXODUSyet, it is now on sale as part of the Steam Autumn sale and is a great time to check it out!

Get your copy today, and be thankful for space shooters this Thanksgiving weekend.


Deep Space Bundle Features SOL: Exodus

SOL:Exodus is one of eight excellent indie games included in the Deep Space Bundle – a pay-what-you-want price bundle by Kyttaro Games. Bundle In A Box: Deep Space, gets released today, the 14th of September. Offer lasts for 14 days and 5% of all revenues will be shared with the Hellenic Centre for Mental Health and Treatment of Child and Family.

What’s more, for each 1000 bundles sold new extras will be unlocked for everyone, included among them: the Soundtrack and Artbook of Sol: Exodus!

Seamless debuts SOL at PAX Prime 2011

The Seamless team recently traveled to Seattle to demo SOL: Exodus at PAX Prime 2011.   Fans and the press alike had a lot of great things to say about the game!  Read all about it at the official SOL: Exodus website!

SOL: Exodus Press Release

David Swofford

512 750-9098


Seamless Entertainment Announces New Space Combat Game, SOL: Exodus

Experienced team bringing back the glory of classic gaming genre; new video trailer reveals mysterious storyline

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Seamless speaks to the Statesman

We recently hosted Brian Gaar from the Austin-American Statesman, who was doing a story on digital distribution and how it’s leveling the playing field for independent developers in Austin. Check it out:  >> Download distribution opening new doors for independent game developers


Seamless at GDC

Putting the finishing touches on the demo of our new project that we’ll be taking to GDC in just a few days from now.  “Stocks” (Chris Stockman) and myself will be speaking to a variety of folks at the conference, demoing the game and discussing opportunities.  Be sure to follow our tweets at @SeamlessEnt!   Wish us luck!

Welcome to!

Hello, world!   We’re quite excited to unveil the new Seamless Entertainment website.    Though the studio has been around since 2008, we’ve never had a “proper” site.   We’re looking forward to giving you a look behind the curtain of a small, independent game developer as we build our first original product.

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